Clans of the Alphane Moon by Philip K. Dick

 


Zounds, Dickheads!  Clans of the Alphane Moon is a Dick doozy, one of the funniest, most bizarre novels you'll ever read.

Oh, yes, in 1964, with the help of Speed, Phil sat at his typewriter in California and pumped out, burned out, blazed out, slammed out six classic SF novels - Martian Time-Slip, The Penultimate Truth, The Simulacra, The Three Stigmata of Palmer Eldritch, The Unteleported Man - and the mindblower under review.

In the opening chapter, we witness a meeting of the representatives of the seven clans on Alpha III M2, a moon within the Alpha Centauri solar system. Danger is at hand. Although the clans have been living independently and peacefully for these past twenty-five years, Earth (Terra) will be sending a team of psychiatrists for medical reasons, so called, but everyone can see through the pretense and knows Earth wants to reclaim control and put them all back in mental institutions. By the way, the seven clans are those suffering from, respectively, paranoia, mania, obsessive-compulsive disorder, depression and three different types of schizophrenia.

Meanwhile, back on Earth, Chuck Rittersdorf, the novel's main character, a guy who makes his living programing simulacra for the CIA, is experiencing problems of his own – his wife Mary is filing for separation and needs Chuck to get a better paying job so he can send her more money.

All of the above is the barest of a barebones outline. Since there's so much vintage PKD craziness squeezed into each and every chapter, I'll make an immediate segue to a batch of highlights/themes:

Am I Sane? – Sticking with the novel's language, we have all varieties of nut cases up on Alpha III M2, but, down here on Terra, Chuck Rittersdorf must deal with his low self-esteem and his (gulp) suicide attempts. And there's his wife, Mary, a psychiatrist, whose occupation is marriage counseling. The question of what constitutes sanity and acceptable behavior for individuals in modern society was an ongoing issue for the author and an abiding theme throughout Clans.

Privacy – Chuck working for the CIA doesn't prevent his boss and CIA head honcho from walking into his apartment uninvited when he's not there. Invasion of privacy, violations of privacy, a lack of respect for privacy, anyone? PKD had a special sensitivity for an individual's right of privacy, not to be spied on or subjected to propaganda. Somewhat ironically, Phil has Chuck, in Mary's words, “working for the CIA, programming propaganda simulacra who gabbed a message for uneducated Africans and Latin Americans and Asians”.  And, of course, Chuck must deal with his living space being bugged.

Alien Ally – Would you believe Chuck's guide, a font of wisdom, isn't a human but a six foot Ganymedean slime mold sporting the name Lord Running Clam? The giant slime mold speaks like a professor (the most articulate, well-educated presence in the novel!) and possesses one keen advantage: the gift of telepathy. Too bad we humans lack such an ability to read other people's thoughts. Likewise, the power to know the future like a Precog. PKD was painfully aware of the limitations of our human, all too human condition and frequently gives characters in his novels (both human and non-human) extraordinary abilities – as in someone else in Clans: attractive young Joan Trieste is a Psi having the power to change a person's past.



Super-duper Speed - Clans features a unique drug illegal on Terra, a thalamic stimulant of the hexo-amphetamine class, a drug eliminating the need for sleep, thus enabling Chuck to work sixteen hours a day. Chuck is given such a drug by none other than Lord Running Clam. Do you hear echoes of PKD's own experience writing on Speed?

The Noxious Power of the Boobtube – Phil was aware of the mind-numbing influence of American TV. Clans also features Bunny Hentman, a stand-up comic who now has his very own TV show. Bunny (a takeoff of Henny Youngman?) plays an instrumental part in the war up on Alpha III M2 between Terra, the clans and the outer space Alphanes. But, wait, perhaps Bunny allying himself with the Alphanes against the power-hungry Terrans isn't such a bad thing, if nothing else, the clans will be freed up from being put back in hospitals due to their insanity – after all, as PKD well knew, the thin line between sanity and insanity can be arbitrary, a product, in part, of a society's exerting power to maintain its own status quo.

Alphane Moon Mayhem – Up on Alpha III M2, pinned down by deadly lasers, Chuck tries to sort out who is his friend and who is his enemy. The clans? Those from Terra? The Alphanes? His attempts at logic quickly become scrambled. “The old adage, derived from the meditations of the sophisticated warrior-kings of ancient India, that “my enemy's enemy is my friend” had just not worked out in this situation. And that was that.” Poor confused Chuck – do you really want your CIA simulacrum Dan Mageboom to kill Mary as a way to end your problems? It might be time to seek council from the Ganymedean slime mold.

The Old Typewriter – We're in the distant future, years away from 1964 but Phil still has Chuck pound out his scripts on a standard typewriter and create stack of papers. Wow! With all the stunning technological advances, one thing PKD didn't anticipate: writing on a computer. For me and many others, such an oversight adds an undeniable charm to his work. And as Sandra Newman observed when writing about those SF novels finding their way to dimestore racks in bygone years: “A crafted work of literature is a beautiful thing; a genius's unedited ravings, however, is a thing both beautiful and rare.”


Philip K Dick, 1928-1982

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